Wolltest du auch schon immer wissen, welche Position im Quidditch zu dir passt? Du kannst es in diesem Quiz herausfinden! 0%. Spielpositionen[Bearbeiten | Quelltext bearbeiten]. Die unterschiedlichen Positionen innerhalb der Teams werden mit verschiedenfarbigen Stirnbändern kenntlich. Harry Potter: Quidditch - welche Position / Rolle hättet ihr denn gerne? Geschlossen. Hallo Menschleins, höre gerade den dritten Band als Hörbuch, nachdem.
Wir verraten dir, in welche Quidditch-Position von Harry Potter du hingehörst!Auflage des US Quidditch Rulebook abgeschafft. Spielpositionen. Die unterschiedlichen Positionen innerhalb der Teams werden mit verschiedenfarbigen. Wolltest du auch schon immer wissen, welche Position im Quidditch zu dir passt? Du kannst es in diesem Quiz herausfinden! 0%. Das Quidditch-Spielfeld 3 Quidditch-Bälle 4 Quidditch-Spieler 5 Fouls 6 Beendigung.
Quidditch Positionen Navigation menu VideoOliver Wood explaining Quidditch
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In the Harry Potter universe, a "muggle" is a person without the power to use magic. However, quidditch is played around the world and actively growing.
To score points, chasers or keepers must get the quaffle, a slightly deflated volleyball, into one of three of the opposing hoops, which scores the team 10 points.
Once a player is hit by an opposing bludger, that player must dismount their broom, drop any ball being held, and return to touch their hoops before being allowed back into play.
A team consists of minimum seven maximum 21 players, of which six are always on the pitch, those being the three chasers, one keeper, and two beaters.
Besides the seeker who is off-pitch, the six players are required to abide by the gender rule, which states that a team may have a maximum of four players who identify as the same gender, making quidditch one of the few sports that not only offers a co-ed environment but an open community to those who do not identify with the gender binary.
If the score at the end of the match including the 30 point snitch catch is tied such that the team that caught the snitch was 30 points behind the other , the game moves to overtime where the snitch is constrained to the pitch's dimensions and the game ends after five minutes or when the snitch is legally caught.
Quidditch has its roots in the fictional Harry Potter sport of the same name. To denote the difference, the fictional sport uses the capitalised "Quidditch" whereas the sport played as per the IQA rules uses the uncapitalised "quidditch".
In April Oxford Dictionaries recognised "quidditch" as a word. After beginning in , the sport grew to the point where, in , the first Quidditch World Cup took place with Middlebury taking the place of the top team.
Since then, yearly until , there was a World Cup within the United States, where collegiate and community teams would compete to be the best team.
While Canada often sent several Ontario or Quebec teams, and Australia and France each sent a team once, the World Cup in its state never saw true international competition.
In UCLA became the first major university to create a permanent Quidditch pitch, through the generosity of actor-alumnus Matthew Perry.
Each match begins with six of the starting players excluding the seekers along the starting line within their keeper zone with brooms on the ground and the four balls lined in the centre of the pitch.
The head referee then calls "brooms up! Play runs rapidly, with quick change-of-hands of the quaffle, because every goal each being worth 10 points scored against a team gives that team the ball.
Once a point is scored, the quaffle must be given to the other team's keeper, and almost immediately returns to the offensive  with the chasers returning to their keeper zone or proper side of the pitch;  beaters are not bound to return to their side of the pitch nor exit the opposing team's keeper zone at any point.
In the new iteration of Rulebook 10, mandatory handicaps for the snitch runner go into effect if the snitch has not been caught within a certain time.
These handicaps are cumulative and remain in effect until the end of the game. Once the seekers are released, the runner must remain between the two keeper zones.
If the snitch has not been caught at the minute mark, the first handicap is issued, requiring the runner to stay within 1. The game ends after the snitch has been caught through what is called by a clean catch.
The team that caught the snitch is awarded 30 points, regardless if they are winning or losing the game.
Depending on the score teams will delay the snitch catch in order to better their chances of winning. Teams that are losing will defend the snitch by placing themselves between the Snitch Runner and the opposing seeker.
The game is played with six standing hoops, three on each side of a square pitch. Each player must hold a broomstick between their legs.
There are three different types of balls in play, and five in total: the quaffle, three bludgers, and the snitch.
Probably the most iconic piece of equipment for quidditch, the broomstick serves the purpose of being a "handicap" such as one-handed dribbling in basketball or using only one's feet in association football.
It can be supported by their thighs or hands equally, just as long as it is not attached to their person nor fully resting on the ground.
Because of it being a handicap, sometimes players do not play with the brooms. Players ride a variety of objects considered to be brooms depending on level of seriousness.
Any player experiencing a knock-out effect from either dismounting their broomstick or getting hit with a bludger must touch with any part of their body excluding the broom any one of their hoops before returning to play.
The quaffle is a slightly-deflated regulation volleyball that can only be manipulated by chasers or keepers. Used for scoring, it may pass through any hoop from either side.
Regardless of which team caused the quaffle to pass through the hoop, as long as it is in play, a goal is scored against the team whose hoop was scored upon, which is counted to be 10 points.
The bludger is a slightly-deflated dodgeball that can only be manipulated by beaters. At any given time there are four beaters in play, but only three bludgers.
The bludgers are used to hit any other player on the field. Upon being hit by a bludger previously in the possession of an opposing beater, the player suffers the knockout effect.
This means they must dismount their broom, drop any ball that they may have been carrying, and touch their team's hoops before resuming play.
There is no friendly fire, meaning that bludgers thrown by beaters cannot affect any of their teammates. The snitch is a tennis ball placed at the bottom of a yellow long pouch that is attached to the back of the snitch runner's shorts as if it were a tail.
The snitch runner may do everything in their power to protect the snitch from being caught by seekers, for example: pushing, punching, running, or even throwing the player's broom away.
Only seekers may make advances towards the snitch or the snitch runner, and no forceful contact with the snitch runner is allowed.
If the snitch is not caught within a certain period of time, a series of handicaps go into effect against the runner to limit their freedom of movement, one at a time.
In most leagues, the game ends when one of the seekers grabs the snitch, awarding 30 points to their team.
For example, in , Major League Quidditch made the snitch worth 40 points. Instead of ending the game, a catch contributed to a "set score" that a team must surpass to win.
As of the release of Rulebook 8, the snitch is relegated to playing only on the field in the same fashion of the other players. Previously, snitch runners left the pitch to be pursued by seekers returning to the field after a predetermined amount of time.
The IQA has released ten iterations of the Rulebook, each building upon the last. Currently, Rulebook 9 is available in Italian, while Rulebook 8 is available in French, and there are translations until Rulebook 5 in Mandarin and Spanish.
The snitch goes on the field at 17 minutes, and the seekers are released at 18 minutes. Once a point is scored, the quaffle must be given to the other team's keeper, and almost immediately returns to the offensive  with the chasers returning to their keeper zone or proper side of the pitch;  beaters are not bound to return to their side of the pitch nor exit the opposing team's keeper zone at any point.
Many tournaments introduce snitch handicaps, such as asking the snitch to use only one hand, no hands, or remain on the centre line, to ensure games fit within reasonable time slots.
The game is won only after the snitch has been caught cleanly, and the team that caught the snitch is awarded 30 points. Cards are issued upon the discretion of the Head Referee.
If need be the Head Referee may consult with their AR's Assistant Referees to determine which card should be given to the offending player. That fits with a Chaser more than it does with a Seeker.
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I don't play basketball. Which position would you prefer to play in hockey? I don't play hockey. What is your best attribute as an athlete?
My speed. My strength. My athleticism. My passing ability. My toughness. My reflexes. For example, since they cannot enchant a snitch, they have a neutral player run around the field with a snitch attached to his wristband and it is worth 30 points instead of What Are the Positions in Quidditch?
More From Reference. What Was the Civil Rights Act of ? Retrieved 7 May Rowling on The Diane Rehm Show".
Retrieved 29 May The Leaky Cauldron. Rowling covers the ' Quidditch World Cup ' ". LA Times. The Guardian. CNN International.
In Whited, Lana A. University of Missouri Press. In Heilman, Elizabeth E. Critical Perspectives on Harry Potter 2nd ed. New York: Routledge. In Baggett, David; Klein, Shawn eds.
Open Court Publishing. Bruno Rowling's Leveller". In Mead, David; Frelik, Pawel eds. Maria Curie-Sklodowska University. Business Insider.
Retrieved 10 September BBC News. The Daily Californian. Retrieved 14 October Daily Telegraph Sydney.