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Don't like Star Wars? Click here to turn the theme off. Or come to our Facebook page and tell us all about it. Rummy is a classic cardgame where the objective is to be the first to get rid of all your cards, by creating melds , which can either be sets , three or four cards of the same rank, e.
H8 S8 D8 , or runs , which are three or more cards of the same suit in a sequence, e. H1 H2 H3. Aces are low, and sequences can not wrap around.
There are many, many variations of Rummy that exist, this particular implementation is Basic Rummy, or Traditional Rummy. The game can have 2,3 or 4 players.
If there are only two players they each get 10 cards, if there are three or four player then each player gets 7 cards.
After the cards are dealt the deck is put facedown on the table, and one card face up next to it, to start the discard pile.
The player to the left of the dealer starts the hand, and gameplay goes as follows:. The game continues like this until one player has finished all the cards from their hand.
A player is not required to end the game by discarding a card onto the discard pile, if he can lay down all his cards in melds, or lay them off on existing melds the may do so, and will win the game.
If the deck is depleted before a player has won, then the discard pile is shuffled and used as a new deck. If the deck is depleted for a second time then the hand is considered a stalemate and finishes with no one getting any points.
The scoring in Rummy is winner-takes-all. When a player has won a round, the cards his opponents still have in their hands are counted and the winner gets points based on them.
Face cards are worth 10 points each, aces are 1 point, and other cards are worth their rank, e. The points for all the losers are added together and given to the winner.
In some variations each player gets his points as penalty points, but not in this version. The score needed to win the entire game varies based on how many players there are.
For 2 players the score is points, for 3 players it's points and for four players the score is When a player reaches the target score he has won the entire game.
There are two types of meld: A set is a group of 3 or 4 cards of the same value. A run is a group of at least 3 consecutive cards of the same suit.
If the draw pile is exhausted, the discarded cards are used to make a fresh draw pile. Scoring The players compare the value of their deadwood.
Winning Whoever reaches points first wins. Variations Aces Aces can be high or low. Five Under Ten All cards under Ten are worth five points.
Knock Limit The value of deadwood permitted when a player knocks can be changed to 0, 5, 10, 15 or 20 points.
Going Gin The bonus for going gin can be set to 15, 20 or 25 points. Undercut The bonus for undercutting the knocker can be set to 10, 15, 20 or 25 points.
Difficulty settings are WAY off. On Hard the other players rummy in the first and second rounds way too often. This is my favorite online multiplayer game.
The play is smooth. I like the sound effects of the cards as they are being played. I also appreciate that almost all of my online games of Rummy get played all the way through - players do not bail in the middle of the game.
I really appreciate that and make sure that I am able to play the 3 or 4 hands that make up a game.
I have been playing this game at least once a day for at least 4 months or so. Overall, this definitely deserves all 5 stars.
Requires iOS The opponent then shows his melds and deadwood. The opponent is allowed to lay off any of his deadwood cards onto the knocker's melds if he can.
For example if the knocker had a meld, H1 H2 H3 and the opponent has a H4 as part of his deadwood he can add it to the knocker's meld, and then it won't count as deadwood anymore.
The knocker cannot do the same, he can never lay off his deadwood. Additionally, if the knocker has Gin or Big Gin no deadwood then the opponent is not allowed to lay off any cards.
There are some rules for when you can knock. They vary between different versions, but this is how it's done on this site: You may only knock if you end up with 10 or fewer points of deadwood human cards count as 10, aces as 1 and other cards their numeric values.
The card you knock with put facedown on the discard pile is not included in that number. Knocking with no deadwood, i. Going Big Gin is when you have 11 cards in melds, in which case you can say you have Big Gin and the game ends without you discarding the final card facedown.
The game also ends if neither player has knocked and there are only two cards left in the deck. In that case the hand is a tie, and neither player gets any points.
Scoring is based on deadwood and bonuses, the actual melds don't actually count for anything, they're only good to minimize your deadwood.
And that's it. I'm sure there are plenty of people who prefer other rules, but you can never please everyone and these are the rules I'm going with.
This online version of Gin Rummy was made by me. My name is Einar Egilsson and over there on the left is my current Facebook profile picture. Gin Rummy is a game I've been playing a lot lately with my son.
I used to play a lot of Rummy when I was younger, but I prefer Gin Rummy now, and it's also a bit easier to create because you can't lay down melds all the time, which makes programming it simpler : I hope you enjoy the game!
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Playing with six people might result in bigger breaks between your turns but the challenge increases with the number of melds.
Brainteasers are best solved by oneself. In the same vein, Rummy is played without alliances , which would be found in Skat or Doppelkopf, for example.
The round can be won by playing all cards received during the round in melds and discarding the last card from the hand onto the discard pile.
The first meld a combination of at least three cards with a score of at least 30 points in total enables the player to play further melds, laying off cards by adding them to existing melds and swapping Jokers.
The set of rules is vast yet manageable. Feel free to have a look at our manual , where everything is explained in detail.
For a short overview and explanation of individual terms check out our glossary. If a question comes up while playing, our in-game help is there for you.
The winner gains the sum of all the scores as positive points. A table of Rummy ends either after a previously determined number of rounds or when one player reaches negative points.
The player with the highest score wins the table! Rummy requires two sets of French playing Cards of 52 cards each.
They have a neutral pattern printed on the backside and pips, images and symbols in the front.